@startuml
sprite $eye_low_vision [48x48/16] {
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}


!define FA6_EYE_LOW_VISION(_alias) ENTITY(rectangle,black,eye_low_vision,_alias,FA6 EYE_LOW_VISION)
!define FA6_EYE_LOW_VISION(_alias, _label) ENTITY(rectangle,black,eye_low_vision,_label, _alias,FA6 EYE_LOW_VISION)
!define FA6_EYE_LOW_VISION(_alias, _label, _shape) ENTITY(_shape,black,eye_low_vision,_label, _alias,FA6 EYE_LOW_VISION)
!define FA6_EYE_LOW_VISION(_alias, _label, _shape, _color) ENTITY(_shape,_color,eye_low_vision,_label, _alias,FA6 EYE_LOW_VISION)
skinparam folderBackgroundColor<<FA6 EYE_LOW_VISION>> White
@enduml